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| Product | Flight Control 1.2 |
| Rating |
|
| Company | Firemint |
| Price as rated | $1.19 |
Flight Control, a $1.19 app from Firemint, wouldn’t exist without the iPhone. The unique gameplay is perfectly suited to the device, and I am hopelessly addicted. When I have a spare minute or two, Flight Control is the game I play. Go spend the buck and start playing—you can read my review later while nodding vigorously in agreement.
In Flight Control, you assume the role of air traffic controller. As an ever-increasing number of planes approach the runways, your job is to guide them all in for safe landings—ensuring that they stay out of each other’s way. Planes travel at different speeds, and each is colour-coded to match the runway it must land on. You tap on approaching planes and drag a flight path for them to follow for landing. That flight path remains visible, and the plane turns white to indicate that you’ve successfully drawn a path to its runway.

But
careful! More planes keep on coming. And helicopters—oh, those
painfully slow-traveling helicopters—keep on coming, too. As more
aircraft begin filling up the screen, you need to remain hyper-vigilant
to make sure that they don’t collide. Luckily, you’re allowed to
re-re-route planes as many times as you need, which you’ll find
yourself doing repeatedly to avoid airborne pile-ups just shy of the
runway. As you progress, this process gets increasingly manic… and not
surprisingly, it’s tons of fun, too.
After a recent update, Flight Control now sports three levels (or “airfields”)—the original simple airstrip, a beachside resort with water landings, and the most hellish of all, an aircraft carrier. The military planes that show up on that last level fly faster than other aircraft in the game, and there’s not a lot of room to manoeuvre everybody onto the relatively tight ship. And when the tides cause the carrier to move a bit—good luck adjusting all those landing approaches in time! The other two levels can start out a bit slow. Flight Control wisely includes a fast-forward button that speeds up the action, which you can toggle at any time as you play.
Each time you successfully land a plane, Flight Control displays a cheery victory message, catered to the airfield you’re playing (“Commendable!” or “Outstanding” on the aircraft carrier; “Aloha” or “Bienvenue” at the resort; or “Good show!” and “Splendid!” on the original level. These assorted messages, and the deliciously retro menu and Game Over screens (complete with polite, congratulatory flight attendants), add a nice dose of personality to the game.
Of course, Flight Control saves your high scores (which translate to the number of planes you’ve successfully landed) on each level, and you can see how you measure up with online scoreboards. And since the game smartly saves your progress when you’re interrupted, you can achieve your insane high scores over the course of a few days, with breaks to eat and sleep.
My sole complaint is that Flight Control prompts me about whether I’d rather hear its soundtrack or listen to my own music each time I launch the game; I’d prefer a setting I could set and forget.
The game takes seconds to learn, and mere minutes to play. That makes it even more impressive that I’ve spent hours guiding planes in Flight Control and can’t wait to go play again.
Flight Control is compatible with any iPhone or iPod touch running the iPhone 2.x software update.
[Lex Friedman is a frequent Macworld.com contributor.]
As I type these words, I am waiting for Apple's Developer Connection web site to ease up sufficiently for me to download the long-awaited Software Developer Kit for the iPhone (and iPod touch, just by the by). In a way, I hate developer-oriented announcements — "here's a really cool thing we're working on, and it's available now, and hoi polloi can have it in about six months". Actually, it's the six months I hate.
Matthew JC. Powell | Mar 7, 2008
This morning Apple released a new version of its iPhone SDK for developers. iPhone SDK beta 2 includes Interface Builder, a component of Apple’s development tools that lets developers create the interface for their applications. That seems to be the only major change in the latest build, according to the SDK’s read me, which continues to list some known issues. Apple says “this second beta is known to be incompatible with installation folders other than the default /Developer.” Given the importance of UI on the Mac, Interface Builder is a pretty critical tool in the development process, and some developers had chosen to hold off on their efforts until the SDK was revised. Apple unveiled the iPhone SDK at a special event earlier this month, allowing developers to begin building applications for the iPhone and iPod touch. Several high-profile companies have already jumped onboard, demoing their applications at the event. Highlighting the demos was AOL with a native AIM client; other applications from Electronic Arts, Salesforce.com, and Apple were also shown.
jim dalrymple and Dan Moren | Mar 28, 2008
We don't normally run rumour stories in AMW, but this one's getting a bit too loud to be dismissed as rumbling. The Apple reseller "grapevine" has been abuzz this morning, with numerous sources now telling AMW that the iPhone will be released at the end of June or the beginning of July. While there has been no official public announcement from Apple yet, it is believed that the company has briefed its resellers on more detailed plans. Among the other tidbits: no network will have exclusivity and any Apple reseller — not just telecommunication resellers or Apple-owned stores -- will be able to sell it.
Matthew JC. Powell | Apr 9, 2008
Vodafone has made an iPhone announcement, telling Australia that it will be selling the iPhone in Australia, New Zealand and eight other countries. The release says nothing about 3G, exclusivity, timing or anything else, really — will Voda be the only carrier? And if so, what will it be carrying? And when?
Anthony Caruana | May 6, 2008
This morning Apple released a new version of its iPhone SDK for developers. iPhone SDK beta 2 includes Interface Builder, a component of Apple’s development tools that lets developers create the interface for their applications. That seems to be the only major change in the latest build, according to the SDK’s read me, which continues to list some known issues. Apple says “this second beta is known to be incompatible with installation folders other than the default /Developer.” Given the importance of UI on the Mac, Interface Builder is a pretty critical tool in the development process, and some developers had chosen to hold off on their efforts until the SDK was revised. Apple unveiled the iPhone SDK at a special event earlier this month, allowing developers to begin building applications for the iPhone and iPod touch. Several high-profile companies have already jumped onboard, demoing their applications at the event. Highlighting the demos was AOL with a native AIM client; other applications from Electronic Arts, Salesforce.com, and Apple were also shown.